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141. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Quote: We told you very squarely that the Nestor needed to change or be much cheaper, but you have refused to act. Actually this is another example of us listening. In the same release as the assist change we are adding Nestor BPC drops to S...
- by CCP Rise - at 2014.02.08 17:26:00
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142. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Quote: rise, are you going to increase the limit to 200 or are you going to just let it negatively impact incursion runners, contrary to your original post? Unfortunately, we can't raise it. We wanted to have as little impact on incursions a...
- by CCP Rise - at 2014.02.08 17:08:00
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143. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Quote: This seems arbitrary. I know what you mean. Given the choice we would of course prefer to avoid 'arbitrary' caps. In this case, there is so much benefit to a cap that we decided it was worth it. A cap is much easier to implement, in...
- by CCP Rise - at 2014.02.08 17:03:00
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144. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Quote: Why wouldn't it? Really? Quote: Thats what CCP does with the Features and Ideas Discussion section. Its not about discussion, its about CCP dropping some assclown change in our lap and going " ok this is it deal with it" no matter ...
- by CCP Rise - at 2014.02.08 16:51:00
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145. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Dunhill Slims wrote: CCP Rise wrote: Hi The primary goal of this change is to improve play experience in large fleets. Then how about redoing the Drone UI? :D We would really like to.
- by CCP Rise - at 2014.02.07 11:32:00
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146. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Hi I just got back to work and I haven't had time to catch up completely on this thread but I wanted to post quickly to clarify our position (which I made less clear with the bad post about Dominix damage yesterday). The primary goal of this cha...
- by CCP Rise - at 2014.02.07 11:17:00
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147. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Quote: Please clarify yourself here. What do you mean "if this doesn't work" ? I can't put a number on it, but currently Dominixes are responsible for somewhere in the ballpark of 5 times the PVP damage dealt of the next most popular fleet b...
- by CCP Rise - at 2014.02.06 14:56:00
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148. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: it still makes no sense .. how a ship can control more drones than its bandwidth allows which surely makes drone assist a ridiculous mechanic does it not??? I think from a 'realism' standpoint it isn't out of the question...
- by CCP Rise - at 2014.02.06 14:31:00
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149. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Why 50? That still seems too much. This is certainly the most common concern we ran into. As I said above, we think it's low enough. We didn't want to go lower because of the potential impact on other uses for assi...
- by CCP Rise - at 2014.02.06 14:26:00
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150. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Hello, some news: Coming soon, in a Rubicon point release, we are planning to add a hard cap to the number of drones that can be assisted to a single player. Currently, we are planning to set that cap at 50. As most of you surely know by now, ...
- by CCP Rise - at 2014.02.06 14:18:00
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151. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Kynric wrote: After playing with the module a bit I find that I both like and hate it. The ammo swap problem is the main issue I have with the current rlml. The ability to select a damage type is one if the defining trait...
- by CCP Rise - at 2014.02.03 16:12:00
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152. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
zerquse wrote: Hey Rise. Sentients are like Unicorns. So what is the drop chance? Also any chance rogue drone could get drone poo back, not at what it was but comparable in isk value to other rat drop tables? The drop chance is modeled on th...
- by CCP Rise - at 2014.02.03 16:08:00
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153. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Edited my post because I think you're probably right. We were talking yesterday about how announcing this might mean that even less people would cash in LP for ships and so the supply would tighten between now and when this goes live, potentially ...
- by CCP Rise - at 2014.01.31 15:34:00
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154. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Any sites that spawn 'Sentient' Rogue Drone Frigates, Cruisers or Battleships can now drop these items. I should say that while there may be some small initial change in the price of Sisters items on the market (potentially Sisters ship prices go...
- by CCP Rise - at 2014.01.31 15:04:00
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155. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Hello I made a small announcement last night on the 1.1 live stream but I'm sure many of you missed that so I wanted to make a post to let as many of you know as possible. We've been thinking for awhile about the issue of cost to power ratio for...
- by CCP Rise - at 2014.01.31 13:26:00
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156. DEV's why no missile dps bonused pirate? - in Player Features and Ideas Discussion [original thread]
I'd love to address this. We've talked about it a bit but for now it's hard to say when we will get the chance. Hopefully sooner than later.
- by CCP Rise - at 2014.01.30 11:24:00
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157. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
It seems the changes posted here didn't make it into the patch notes for some reason but they will still be going into the patch. Sorry for any confusion.
- by CCP Rise - at 2014.01.28 11:25:00
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158. [LANDMARK] TITAN GRAVEYARD - in Player Features and Ideas Discussion [original thread]
We have seen this thread. Just wanted to say that.
- by CCP Rise - at 2014.01.28 11:19:00
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159. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
By request I'm posting to say the ship isn't going to have any changes before 1.1 We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outsi...
- by CCP Rise - at 2014.01.23 10:05:00
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160. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Please focus on the part of the post where I said we considered bigger changes because of how people felt about the extended reload in general, but decided to make a tweak and wait for more data and feedback rather than reversing things too quickl...
- by CCP Rise - at 2014.01.21 14:38:00
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